#Borderlands 2 psycho pack xbox360 skin#
I'm gonna skin ya, put on your face, and say Hi to your momma!.I'm gonna rip off your arm and beat your baby with it!.I wonder what your face, would look like on mine.Occasionally, when returning to the corpse of a Badass Psycho, the body will have taken on the physical proportions of a normal psycho but will still retain its original pale skin colour. They cannot throw their axes at distant targets, nor do they perform the suicide grenade attack. Fast firing weapons can often accumulate enough damage at once to cause them to flinch, therefore a fast-firing incendiary weapon is an excellent choice against these close range behemoths.
They are sometimes found without a shield and incendiary weapons can work wonders on them, even with their substantial health. The mutant will stop to melee if he catches up, allowing a brief opportunity for characters to move out of reach. This keeps the Vault Hunter from harm while they whittle down the Badass Psycho from a safe distance. They never make the suicide grenade attacks that their smaller brethren do, however they are quite resilient and tough to kill.Ī useful strategy when fighting Badass Psychos is to shoot them while backing away. They make the same sound as normal psychos.īadass Psychos are much larger than the normal varieties, have a disproportionately enlarged right arm and a severely stunted left arm. Unlike normal Psychos or Midget Psychos, they do not make suicide grenade attacks. Like other Psychos except the Badass version, they will throw their weapon at targets at range.
Burning Psychos are distinguishable by their bird-like outfit, including a skull mask with feathers, and the flames that they have leaping off them. Fire-resistant shields are therefore recommended as a last resort when they close in. They are often encountered wearing shields and are immune to incendiary damage-over-time. These psychos will ignite themselves when engaged, rush into close proximity for melee attacks, and deal Incendiary contact damage. Some psychos have adopted a pyromaniac bent and have become known as "Burning Psychos". It is even possible to move forward and strike first with a melee attack then back away while they are stunned. As a result it is not necessary to run away from Psychos simply move backward a step or two when they start their attack. The melee attack employed by Psychos forces them to stop running, and can be avoided by moving backward when the animation starts. This grenade can also hurt and kill other enemies close to it. Psychos sometimes pull out the grenade even if their target is far away from them, destroying themselves even before they get close.
Once the grenade is pulled out, killing the psycho will not stop the grenade from going off. This attack is incredibly strong and can easily deplete shields and most, if not all, of their intended target's health, leaving them vulnerable to further attacks. Should they sustain significant injury (which is always accompanied with them flinching), the psycho will toss their axe at the aggressor regardless of distance, pull out a grenade and set it off before running towards them. This is generally performed when the psycho cannot reach the Vault Hunter. While only armed with a close combat weapon, they can also use it as a long ranged attack, which is unusually accurate, but deals insignificant damage. When sufficiently hurt, psychos can flinch, letting a Vault Hunter get a short distance away or counterattack in melee. Psychos attack with a simple slash, which can be followed up with a second swing, after which the psycho pauses briefly. Wielding a "buzz axe", they deal extremely high damage to anything they're fighting against, easily capable of killing Skags and Spiderants with ease whereas other bandits would have trouble killing them. They often zigzag in their run to avoid weapons fire. Psychos run very swiftly, vaulting over low obstacles to get into melee range with their intended victims.